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About Metz
He is A man who like playing games, especially strategic games, like DOTA. Now, He have been studying at Gunadarma University, majority in computer system. He will never give up until he got what he dreamed. And he wish he can to see you, and be your friend :D
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Review Hero Dota - Boush, The Tinker
Boush - The TinkerRange: 500 | Move Speed: 305 Primary: INT Str: 17 + 2 | Agi: 13 + 1.2 | Int: 27 + 2.2 Damage: 49 - 55 | HP: 473 | Mana: 351 HP Regen: 0.76 | Mana Regen: 1.09 Attack Speed: 0.66 | Armor: 4 Goblin engineering was always innovative, but Boush brought it to such extreme that most refuse to believe that his powers lie in machines and rather think that he fights with magic. He can shoot focused light and homing projectiles as powerful and as flashy as most destructive Elven Arcane spells. It is said that not even best Necromancers can raise armies comparable to seemingly endless amount of clockwork goblins that Boush can easily summon. And while some refuse to believe in his machinery skills and other call him the master artist of engineering, none can deny the destructive force of this goblin. Laser (E)Fires an intense beam of light at a target, blinding it for 2 seconds causing it to miss all of its attacks. Deals precise damage. Level 1 - 80 damage, 100% miss. Level 2 - 160 damage, 100% miss. Level 3 - 240 damage, 100% miss. Level 4 - 320 damage, 100% miss. • Damage type: pure • The damage is dealt immediately while the miss effect is delayed until the projectile hits. Mana Cost: 95/120/145/170 Cooldown: 14 seconds Heat Seeking Missile (T)The Tinker fires a rocket at the nearest visible enemy hero. Range of 2500. Level 1 - 100 damage, 2 targets Level 2 - 175 damage, 2 targets Level 3 - 250 damage, 2 targets. Level 4 - 325 damage, 2 targets. • Damage type: magical • Does not hit ethereal units (such as targets of Pugna's Decrepify or heroes who use a Ghost Scepter). Mana Cost: 120/140/160/180 Cooldown: 25 seconds March of the Machines (C)Calls in hordes of robotic goblins to destroy your enemies. Level 1 - 16 damage/goblin. Level 2 - 24 damage/goblin. Level 3 - 32 damage/goblin. Level 4 - 40 damage/goblin. Mana Cost: 145/150/165/190 Cooldown: 35 seconds Rearm (R)Instantly reloads the Tinker`s weapons. Level 1 - 3 seconds to rearm. Level 2 - 2 seconds to rearm. Level 3 - 1 second to rearm. Mana Cost: 150/250/350 Cooldown: 0 • Rearm works on all items except Black King Bar, Arcane Ring, Helm of the Dominator, Hand of Midas, Refresher Orb, and Necronomicon. • This spell uses mana when cast, but will not refresh abilities until finished casting. This means interrupting Rearm while it is casting will waste mana but have no effect on ability cooldowns. Review : Hero ini menurut saya adalah hero yang cocok untuk solo lane mid, karena hero ini mempunyai base damage yang lumayan, mana poll yang lumayan, dan yang terpenting adalah skill nuke yang bisa membunuh musuh dengan instant. Sangat bagus jika menggunakan bottle dan menguasai rune di awal game menggunakan hero ini, karena tidak hanya bisa mendominasi lane, tetapi bisa membunuh musuh juga dengan cicilan skill roket dan lasernya. Item core hero ini adalah : Boots Of Travel, Guinso, Shiva, Dagon lv.5, Kelen Dager Of Escape, Bloodstone/Heart Of Tarasque. Yang terpenting dari bermain hero tinker adalah secepat mungkin mendapatkan item Boots Of Travel, karena skill ultimatenya yang dapat merefresh skill dan item(walaupun tidak semua dapat direfresh) dapat membuatnya ber-travel ria menjelajahi seluruh map. Jika ingin terus - menerus spam mana/skill di awal game bisa cukup dengan membeli item Soul Ring. Dan yang terpenting dalam bermain hero ini adalah kelihaian kita bermain makro dan kecepatan tangan kita. Ya kira - kira begitulah review menurut saya, terima kasih karena sudah mau membaca artikel ini. Review Hero Dota - Pudge, Butcher
Pudge - ButcherRange: 128 | Move Speed: 285 Primary: STR Str: 25 + 3.2 | Agi: 14 + 1.5 | Int: 14 + 1.5 Damage: 52 – 58 | HP: 625 | Mana: 182 HP Regen: 1 | Mana Regen: 0.57 Attack Speed: 0.67 | Armor: 2 An undead behemoth seemingly impervious to even the most potent magic, this starving abomination roams the battlefield, continually in search of unwary prey. It is said his victims catch only a glimpse of his monstrous frame as they are dragged them through the shadows, bleeding profusely as a jagged hook etches deeper in their flesh. Wails of agony echo in the distance, only to be drowned out by the Butcher's maniacal laughter as he severs their limp bodies with his great maw. Unspeakable horrors ensue in a deathly silence, a dreadful omen for what is to come. Meat Hook (T)Launches a bloody hook at a unit or location. The hook will snag the first target it encounters, dealing pure damage then dragging the victim back to the Butcher. Level 1 - Deals 90 damage and drags the victim to the Butcher. Level 2 - Deals 180 damage and drags the victim to the Butcher. Level 3 - Deals 270 damage and drags the victim to the Butcher. Level 4 - Deals 360 damage and drags the victim to the Butcher. • Damage type: pure • Invisible units can be hooked. Damage is dealt but the ministun is not. • Meat Hook can go through cliffs, trees, structures and siege creeps. • The tip of the Meat Hook is what drags the units to the Butcher, so touching the Meat Hook in any other part than its tip will not trigger its effect. • Meat Hook deals damage and a ministun to enemy units, effectively interrupting them. Allied units can be dragged too, but neither the damage nor the ministun will be dealt to them. • Casting range: 550/700/850/1000 • Area of Effect: 125 Mana Cost: 110/120/130/140 Cooldown: 14/13/12/11 Rot (R)Pudge releases the disease and filth inside of him, dealing intense damage and slowing surrounding enemies while hurting Pudge as well. Reduces enemy movement speed by 20%. Level 1 - 35 damage per second. Level 2 - 60 damage per second. Level 3 - 85 damage per second. Level 4 - 110 damage per second. • Damage type: magical • Rot can be activated while using Dismember without interrupting it. • Deals damage and slows invisible units as well. • If Pudge is silenced while Rot is activated, he will not be able to de-activate it until the silence wears off. • Pudge can deny himself using this skill. • Area of Effect: 250 • Duration: Until deactivated Mana Cost: N/A Cooldown: N/A Flesh Heap (F)Pudge is made of innumerable rotting corpses, giving him extra protection against spells as well as the chance to add more to his bulk. Level 1 - Gives Pudge 4% extra resistance to spells. +0.9 STR for hero kills. Level 2 - Gives Pudge 8% extra resistance to spells. +1.2 STR for hero kills. Level 3 - Gives Pudge 12% extra resistance to spells. +1.5 STR for hero kills. Level 4 - Gives Pudge 16% extra resistance to spells. +1.8 STR for hero kills. • Spell resistance stacks with that from items. • Gains strength for enemy heroes that die nearby (450 AoE), or if Pudge kills them. • Flesh Heap is retroactive (meaning it keeps track of your kills and is always updating your str based on your current level of flesh heap) Mana Cost: N/A Cooldown: N/A Dismember (D)Chows down on a target, causing excruciating pain. Lasts 3 seconds. Level 1 - 75 damage/second, 75 + 0.75x strength damage per second with Aghanim's Scepter. Level 2 - 125 damage/second, 125 + 0.75x strength damage per second with Aghanim's Scepter. Level 3 - 175 damage/second, 175 + 0.75x strength damage per second with Aghanim's Scepter. Mana Cost: 100/130/170 Cooldown: 30 seconds • Damage type: magical • Disable works on magic immune units, they will not take damage though. • A unit affected by dismember will continue to be disabled and damaged even if it becomes invisible. • Dismember is a channeling spell. • Improved by Aghanim's Scepter to heal Pudge the same amount as it deals damage. • Casting range: 160 Review : Hero ini adalah hero yang cocok untuk dual lane maupun trilane, tetapi banyak juga yang menggunakannya untuk solo lane mid. Tetapi menurut saya hero ini tidak begitu kuat jika di berikan solo lane, karena skill hero ini sebenarnya skill support membunuh, dan juga armor hero ini sangat kecil bagi seorang melee hero sehingga dapat sangat besar damage yang diterima dari cicilan hero-hero range. Item core hero ini adalah : Hood / pipe, Heart Of Tarasque, Aganhim, Shiva's Guard / Cuiras, Radience. Kenapa saya menyebutkan shiva's guard dan radience, karena hero ini memiliki base HP yang besar, tetapi armor yang kecil. Sehingga sangat penting untuk membeli item penambah armor. Radience saya rekomendasikan juga karena untuk menambah damage per second dari skill root. Lalu ada item juga yang tidak saya rekomendasikan, tetapi bagus juga untuk menambah damage masukan ke hero-hero hitter, apalagi kalau bukan Blade Mail. Tetapi item ini bagus jika memang item hitter hero lawan sudah tidak terbendung lagi oleh tebal darah dan armor hero ini. Source Hero description, Skill description, dan Gambar : http://www.dotastrategy.com/hero-66-PudgeButcher.html Replay Analysis : 25cm vs GGnet, Supercup #8
Link Download Replay : http://www.gosugamers.net/dota/replays/47215Intel Challenge: Supercup #8 Group A - round 2 25cm vs GGnet first ban 25cm : clock, lich, kael, first ban GGnet ban : weaver, syla, spec, first pick 25cm : aa, morp, vis first pick GGnet : pugna, doom, wind from the ban, I think the reason why 25cm ban clock, lich, and kael first because GGnet is familiar with that hero, especially kael, pajkatt can be so peeve with that hero. And about the GGnet ban, they ban all carry hero, I think they want to play fast, so it would be so disturbing if the enemy pick the one of that hero. And it is prove at their pick, their pick pugna, doom, and wind. And 25cm use the strategic like usual team use recently, pick 1 strong line, 1 carry, and 1 support. second ban 25cm : cm, enig second ban GGnet : raigor, brod second pick 25cm : levi, obsi second pick GGnet : venom, rasta from the 25cm ban, I think why they ban cm and enig because GGnet in first pick is pick 3 strong line hero, so after that they must be pick support hero, and cm and enig are can be peeve if picking by GGnet. And fro the GGnet ban, I think why they ban raigor and brod, is it because 25cm is dont have str support and 1 strong line to complete their pick, so I think raigor and brod are good to ban. And it is prove at their second pick, 25cm pick levi and obsi, GGnet pick rasta and venom. GGnet use strong line strategic, by take rasta, venom, and wind at bottom, pugna at mid, and doom at top. And 25cm use old strategic, by take levi and vis at bottom to support morp, aa mid, and obsi top. In game, GGnet plays not good as usual, because it is not familiar strategic to use by GGnet, in usual, they used kuroky to carry by pick morp or spec, but in this game it is different. So 25cm can control the game, morp can farm freely and be owning at the mid and end game, so 25cm can reached a winning. And I think, GGnet not play bad, but I just said they doesn't good as usual. Ok I think it is enough for tonight, I must go to sleep now, u know what? it is 12:31 AM, oh no i may can be overslept tomorrow. Thanks for reading :D Review Hero Dota - Banehallow, Lycanthrope
Banehallow - LycanthropeRange: 128 | Move Speed: 305 Primary: STR Str: 22 + 2.75 | Agi: 16 + 1.9 | Int: 15 + 1.55 Damage: 53 – 57 | HP: 568 | Mana: 195 HP Regen: 0.91 | Mana Regen: 0.61 Attack Speed: 0.68 | Armor: 1 Banehallow is an avatar of bestial fury created by the scourge. For years he has dwelled in the dark forests of the world, hunting innocents that wander therein. Now he is called to aid his masters. He revels in blood and battle, using his wolfish persona to draw the feral beasts to his side and imbue his allies with his flesh-shredding strength. He is also unnaturally quick and agile. Some say he can even transform into a giant wolf, giving him more durability and the speed to gouge and maim with near impunity. Summon Wolves (V)Summons 2 Spirit Wolves to fight the Lycanthrope's enemies. Wolves last for 55 seconds. Level 1 - Summons 2 weak wolves. Level 2 - Summons 2 wolves that have Critical Strike. Level 3 - Summons 2 strong wolves that have Critical Strike. Level 4 - Summons 2 very strong wolves that have Critical Strike and Permanent Invisibility. • If wolves are summoned during the duration of Howl, they will receive the damage bonus until the duration is up. • Critical Strike Multiplier is 1.7 • Wolves have 400/450/500/550 hp. Mana Cost: 125 Cooldown: 30 Seconds Howl (W)An eerie loud howl grants an inner strength to all player controlled units. Lasts for 12 seconds. Level 1 - Adds 20 damage to heroes; 4 damage to units Level 2 - Adds 30 damage to heroes; 8 damage to units Level 3 - Adds 40 damage to heroes; 12 damage to units Level 4 - Adds 50 damage to heroes; 16 damage to units • Affects all allied player-controlled units, not just those under Lycanthrope's control. Mana Cost: 15/20/25/30 Cooldown: 50/45/40/35 Feral Impulse (I)Increases the attack damage and attack speed of the Lycanthrope and his units. Level 1 - 15% damage increase, 15% attack speed increase. Level 2 - 20% damage increase, 20% attack speed increase. Level 3 - 25% damage increase, 25% attack speed increase. Level 4 - 30% damage increase, 30% attack speed increase. • Affects all units under the Lycanthrope's control, not just himself and his wolves. • Area of Effect: 900 Mana Cost: N/A Cooldown: N/A Shapeshift (F)A Full Moon curdles the blood of the Lycanthropy. He transforms into a Wolf with extra hit points, Critical Strike, and increased attack speed. This gives him and his units the ability to move at a constant maximum speed and not be slowed. Level 1 - 100 bonus hit points, lasts 18 seconds. Level 2 - 200 bonus hit points, lasts 18 seconds. Level 3 - 300 bonus hit points, lasts 18 seconds. Mana Cost: 100 Cooldown: 100/70/40 seconds • Cannot be slowed by any spell, including Purge. • If hexed, Lycanthrope continues to move at maximum movespeed. • Lycanthrope's collision size is lowered in this state. • While in this state, Lycanthrope will have a Base Attack Time of 1.5 seconds. Review : Hero ini menurut saya adalah hero yang kuat untuk solo lane mid maupun solo panjang yang biasanya vs 3 hero. Karena skill summon wolves dan feral impulsenya yang memberikan damage tambahan ke hero dan summon wolvesnya, membuatnya dapat creping dengan mudah. Jika linenya hard line yang menyebabkan hero tidak dapat maju mendekati crep, ia dapat menggunakan skill summon wolvesnya untuk creping. Biasanya hero ini ditempatkan di jungle, atau juga di gb trilane, tetapi paling sering hero ini ditempatkan di jungle. Item core hero ini adalah : Vladimir, Black King Bar, Monkey King Bar, Heart Of Tarasque, Cranium Basher, Divine Rapier. Tetapi menurutku, sangat disayangkan jika goldnya di belikan item Cranium Basher, lebih baik digunakan untuk membeli item yang lain seperti untuk menambah damage maupun untuk menambah darah. Memang hero ini memiliki serangan yang cepat dan damage yang lumayan besar apalagi jika di tambah oleh summon wolves yang telah di beri skill howl. Sehingga hero ini butuh sesuatu untuk membuatnya musuhnya tetap berada dalam jangkauan serangnya. Menurut saya lebih baik jika hero ini dikombo dengan hero se-team yang dapat mendisable hero lawan sehingga hero ini dapat dengan mudah membunuh hero lawan dengan cepat, dibandingkan harus membuang uang untuk membeli cranium basher. Seperti itulah kira-kira review menurut saya tentang hero ini, kurang lebihnya saya minta maaf. Terima kasih karena sudah mau membaca review saya. Source Hero description, Skill description, dan Gambar : http://www.dotastrategy.com/hero-59-BanehallowLycanthrope.html Review Hero Dota - Mortred, The Phantom Assassin
Mortred - The Phantom AssassinRange: 128 | Move Speed: 310 Primary: AGI Str: 20 + 1.85 | Agi: 23 + 3.15 | Int: 13 + 1 Damage: 46 – 48 | HP: 530 | Mana: 169 HP Regen: 0.85 | Mana Regen: 0.53 Attack Speed: 0.72 | Armor: 4 Born into the reclusive Night Elf order known as the Wardens and shunned by mainstream Night Elf society, Mortred pledged allegiance to the Scourge to take revenge. A perfect blend of strength and speed, the years spent alone in the forests of Ashenvale allowed her to blend into the terrain, appearing phantomlike at times and striking when you least expect it. The deadly precision with which she carries out her attacks have made her a valuable member of the Scourge, and it is clear why she is known as the Phantom Assassin. Stifling Dagger (D)Hurls a dagger which deals minor pure damage and slows the unit's movement speed for a short duration. Deals half damage to heroes. Level 1 - Deals 40 damage, slows for 50%, lasts 1 second. Level 2 - Deals 80 damage, slows for 50%, lasts 2 second. Level 3 - Deals 120 damage, slows for 50%, lasts 3 second. Level 4 - Deals 160 damage, slows for 50%, lasts 4 second. • Damage type: pure • The projectile can't be dodged by blinking. • Casting range: 1200 Mana Cost: 30/25/20/15 Cooldown: 8 Phantom Strike (B)Teleports to a unit and attacks it. Gains 100% attack speed for 3 seconds while attacking that same target. Maximum of 4 attacks. Level 1 - Teleports to the target unit, and recieves increased attack speed. Level 2 - Teleports to the target unit, and recieves increased attack speed. Level 3 - Teleports to the target unit, and recieves increased attack speed. Level 4 - Teleports to the target unit, and recieves increased attack speed. • Casting range: 700/800/900/1000 Mana Cost: 50 Cooldown: 20/15/10/5 Blur (R)The Phantom Assassin becomes hard to see by blurring her body. Some enemy attacks miss. Level 1 - 20% dodge/25% Transparency. Level 2 - 25% dodge/50% Transparency. Level 3 - 30% dodge/75% Transparency. Level 4 - 35% dodge/100% Transparency. • Does not stack with evasion from Butterfly. • Mortred becomes increasingly transparent as Blur is leveled. Mana Cost: N/A Cooldown: N/A Coup de Grace (C)Mortred has refined her hero-killing skills to a high degree. Level 1 - 15% chance to 2.5x critical. Level 2 - 15% chance to 3.25x critical. Level 3 - 15% chance to 4.0x critical. Mana Cost: N/A Cooldown: N/A Review : Menurut saya, hero ini adalah hero yang kuat untuk solo lane mid maupun solo panjang(top/bottom) yang biasa vs 3 hero. Tidak begitu sulit untuk creping menggunakan hero ini, karena skill dagernya yang memiliki damage pure yang lumayan untuk lasthit/nyicil hero dan mana costnya yang sedikit. Hero ini merupakan hero yang kuat di opening - late game menurut saya, karena skill dager, blink, blur, dan ultimate nya yang dapat menghasilkan damage besar dalam sekali hit membuatnya disegani di opening - late game. Item core hero ini adalah : Battle Fury, Helm of Dominator/satanic, Black King Bar, Butterfly, Monkey King Bar, Divine Rapier, Heart of Tarasque. Sebenarnya item core diatas tidak semuanya harus di beli, itu hanya optional saja jika memang gold yang anda miliki berlebih. Sebenarnya item corenya cukup Battle Fury, Helm of Dominator, dan Black King Bar. Dengan ketiga item tersebut hero ini sudah dapat mendominasi war. Karena itu, jika anda memakai hero ini, secepat mungkin dapatkan item core hero ini, sehingga anda dapat dengan segera mendominasi permainan. Tetapi jika anda mendapati musuh anda menggunakan hero ini, tekanlah terus dia sehingga sulit untuk mendapatkan item corenya. Kurang lebih begitu menurut pendapat saya mengenai hero ini, terima kasih sudah mau membaca review dari saya :D Source Hero description, Skill description, dan Gambar : http://www.dotastrategy.com/hero-61-MortredPhantomAssassin.html Review Hero Dota - Tiny The Stone Giant
Tiny - The Stone GiantRange: 128 | Move Speed: 285 Primary: STR Str: 24 + 3 | Agi: 9 + 0.9 | Int: 14 + 1.6 Damage: 61 – 67 | HP: 606 | Mana: 182 HP Regen: 0.97 | Mana Regen: 0.57 Attack Speed: 0.64 | Armor: 0 Looming from the rocky crags of Ashenra, the stone giants are born from the mountain itself. Tiny, a newly born giant, although small in size, has the strength of a hill. With his supreme strength, he is able to launch anything into the air, including huge amounts of soil to cause avalanches around his enemies. Because of his craggy exterior, enemies have a hard time attacking him. Over time, Tiny's body will grow bigger as the magnetic forces deep inside his granite heart pull rocks and soil to his rugged stone form. Avalanche (V)Bombards an area with rocks stunning and damaging enemy land units. 2 second stun duration. Level 1 - 100 damage. Level 2 - 180 damage. Level 3 - 260 damage. Level 4 - 300 damage. Mana Cost: 120 Cooldown: 17 seconds Toss (T)Tiny grabs the nearest unit, friend or foe, and launches them at a location. Upon landing, the unit deals damage in an area as well as receiving 20% of that damage to themselves (this damage increases as your size increases). Cannot toss Dragon Knight in Elder Form. Level 1 - 75 damage, 700 range. Level 2 - 150 damage, 900 range. Level 3 - 225 damage, 1100 range. Level 4 - 300 damage, 1300 range. • If a unit is hit by Avalanche and then Tossed, they can be hit a second time by Avalanche if they land back in its AoE before it ends. • Tossed allies do not take any damage. Mana Cost: 120 Cooldown: 10 seconds Craggy Exterior (C)Tiny's body is made of solid granite, causing great pain to those who attack it. Whenever a unit within 300 range attacks Tiny, there is a chance that they will be stunned for 1.2 seconds. Level 1 - 2 armor, 6% chance for 25 stun damage Level 2 - 3 armor, 12% chance for 35 stun damage Level 3 - 4 armor, 18% chance for 45 stun damage Level 4 - 5 armor, 24% chance for 55 stun damage • Damage type: magical • Works on melee and ranged units within 300 range of Tiny. • The stun and damage occur at the beginning of the attack. Mana Cost: N/A Cooldown: N/A ![]() Greatly increases Tiny's power and size, but does so at the cost of his attack speed. Improves toss damage and slightly increases move speed. Level 1 - 50 bonus damage, 20% reduced attack speed. Increases the damage taken by the tossed unit to 35% Level 2 - 100 bonus damage, 35% reduced attack speed. Increases the damage taken by the tossed unit to 50% Level 3 - 150 bonus damage, 50% reduced attack speed. Increases the damage taken by the tossed unit to 65% Mana Cost: N/A Cooldown: N/A • Does not increase the damage from Toss on allies. • Each level increases Tiny's movement speed by 20. • Improved by Aghanim's Scepter, Tiny can target trees to pick them up as weapons, which makes his attack range longer, gives him bonus damage against buildings and 50% splash in a 400 aoe for 6 attacks. Adds an extra level of upgrade to his toss damage that his ultimate normally gives. Review : Menurut saya, tiny adalah hero yang kuat untuk solo lane mid, dengan berbekal bottle dan mana poll 240, hero ini sudah dapat mendominasi lane. Memiliki base damage yang besar di awal dan akhir, membuatnya dapat creping dengan lancar dan dapat membunuh hero lawan dengan mudah. Ditambah skill Avalanche dan Toss nya yang dapat menghasilkan kombo sekitar 900 damage sehingga dapat membuat ia membunuh hero lawan dengan instant. Core item untuk hero ini adalah dager dan dagon, dan sekarang hero ini ultinya sudah dapat di modifikasi dengan menggunakan aghanim. Source Hero description, Skill description, dan Gambar : http://www.dotastrategy.com/hero-35-TinyTheStoneGiant.html Perbandingan Berita Dari Dua Sumber Koran Yang Berbeda
Berita 1 :http://nasional.kompas.com/read/2012/01/03/00392542/TKW.Asal.Karawang.Terancam.Hukuman.Mati KARAWANG, KOMPAS.com -- Seorang Tenaga Kerja Wanita (TKW) asal Kabupaten Karawang, Jawa Barat, Susanti binti Mahfudin (22), dikabarkan terancam hukuman mati di Riyadh, Arab Saudi. Susanti dituduh telah membunuh anak majikannya hingga meninggal dunia. "Kami keluarga di Karawang sangat khawatir atas munculnya kabar Susanti yang mendapat ancaman hukuman mati. Apalagi saat ini anak saya itu dikabarkan sedang ditahan pihak kepolisian Riyadh," kata orang tua Susanti, Mahfudin, di Karawang, Senin (2/1/2012). Mahfudin mengaku kabar ancaman hukuman mati terhadap Susanti baru diketahui setelah pihak keluarga mendapat surat dari Kementerian Luar Negeri, tertanggal 11 Oktober 2011. Pihak keluarga di Desa Cikarang, Kecamatan Cilamaya Wetan, Karawang, sangat kaget dan terpukul setelah mengetahui kabar tersebut. Dalam surat bernomor 04149/WNI/10/2011/65/ yang ditujukan kepada orang tua Susanti, disebutkan kalau Susanti kini sedang ditahan pihak kepolisian Dawadhi, Riyadh, Arab Saudi, dan terancam hukuman mati atas tuduhan membunuh anak majikannya. "Seharusnya Susanti sudah pulang pada Januari 2011. Tetapi ternyata tidak bisa kembali ke Indonesia karena tertimpa musibah dan harus menghadapi kasus hukum di Riyadh itu," kata Mahfudin. Susanti berangkat ke Riyadh, Arab Saudi, untuk menjadi TKW pada Januari 2009 melalui Perusahaan Jasa Tenaga Kerja Indonesia (PJTKI) PT Antara Indosadia yang beralamat di Jakarta. Berita 2 : http://www.poskota.co.id/berita-terkini/2012/01/03/koridor-xi-beroperasi-sopir-metromini-ngeluh JATINEGARA (Pos Kota) – Keberadaan Bus Transjakarta Koridor XI (Kampung Melayu-Pulogebang) yang sudah beroperasi sejak Rabu (28/12),dikeluhkan sejumlah sopir Metromini T506 (Kampung Melayu-Pondok Kopi). Mereka khawatir, meluncurnya Bus Transjakarta yang 95 persen rutenya bersinggungan tersebut dapat mengurangi pemasukan mereka. “Tentu kami resah, karena usaha kami akan tersaingi. Sebelum ada busway saja penumpang sudah sepi. Perlahan penumpang pasti akan beralih ke busway. Sewa kami jadi jarang,” kata Apri, 40, sopir Metromini T506, di Terminal Kampung Melayu, Jakarta Timur, Senin (2/1). Slamet, 45, sopir Metromini T506 lainnya, menimpali, sepinya penumpang Metromini sebetulnya sudah terjadi jauh sebelum Bus Transjakarta Koridor XI beroperasi. Meski begitu, pria yang sudah enam tahun menjadi sopir bermacam angkutan umum ini mengaku pasrah sambil berharap pemerintah bisa lebih memikirkan nasib sopir Metromini di jalur mereka mencari nafkah. “Saya sangat berharap pemerintah memikirkan nasib kami, kalau bisa trayek kami dijauhi dari jalur Busway atau syukur-syukur saya ditarik menjadi sopir Busway,” ujar bapak beranak tiga yang mengemudikan Metromini T506 bernopol B 7867 GD itu. Baik Slamet dan Apri, mengaku harus menyetor uang sebesar Rp200 ribu kepada pemilik bus. Jumlah setoran tersebut, katanya, baru saja diturunkan secara bertahap dari sebelumnya Rp400 ribu. “Untuk setoran saja sekarang ini sering kurang. Sehari-harinya saya rata-rata dapat Rp230 ribu. Jadi sehari-harinya paling banyak saya cuma mengantongi Rp30 ribu,” ujar Slamet yang juga mengaku sudah lama beroperasi tanpa kondektur karena nggak kuat membayarnya. “Jumlah Metromini T506 saat ini sebenarnya ada sekitar 90 bus. Tapi banyak yang nggak narik, karena penumpang mulai sepi,” lanjut Slamet. Pantauan di lapangan, hanya ada enam armada Metromini T506 yang mangkal di Terminal Kampung Melayu, Senin (2/1) siang. Sepinya penumpang memaksa Metromini rata-rata mangkal hingga satu jam. Beberapa penumpang yang tidak sabar menunggu memilih turun dan beralih menaiki Halte Busway Kampung Melayu, untuk menaiki bus Transjakarta jurusan Kampung Melayu-Pulogebang. Legimin, 59, salah seorang penumpang yang masih bertahan menggunakan Metromini T506 mengaku belum mengetahui bila Busway Koridor XI sudah beroperasi. Disamping itu dirinya hanya membawa uang pas-pasan untuk naik angkot dan memberikan sedikit oleh-oleh untuk keponakannya di wilayah Penggilingan. “Saya mau nengok keponakan di Penggilingan. Kalau naik metromini kan, ongkosnya masih Rp2.000, pulang pergi jadinya Rp4.000. Kalau naik busway pulang pergi bisa Rp7.000. Jadi yang Rp3.000 mending saya kasih buat keponakan jajan,” katanya. Sementara itu, Kepala Dinas Perhubungan (Dishub) DKI Jakarta, Udar Pristono, menegaskan tidak akan menghapus trayek Metromini T506 . Alasannya, antara lain, Metromini T 506 tersebut bukan jenis bus besar, dan jumlah armadanya juga hanya sedikit. Pertimbangan lainnya, masih banyak masyarakat yang membutuhkan rute jarak pendek. Menurut dia, dengan beroperasinya kedua jenis bus ini, masyarakat dapat menentukan pilihan apakah tetap naik Metromini T506 atau Bus Transjakarta koridor XI. “Biarkan saja Metromini T506 sebagai feeder bus Transjakarta koridor XI. Karena jarak tempuhnya pendek,” kata Pristono. (yulian/b) Perbandingan : Pada berita pertama, terjadi banyak salah penulisan pada ketikan, yaitu dimana kalimat yang seharusnya menggunakan spasi tetapi malah tidak menggunakan spasi. Sedangakan pada berita kedua terjadi banyak salah penulisan pada huruf besar dan kecilnya kalimat, yang seharusnya hurufnya kecil tetapi malah huruf besar. Begitulah kira-kira penilaian saya terhadap kedua berita tersebut, saya kurang mengerti dan paham soal benar salahnya ketikan atau EYD yang benar. Jika ada ketikan saya yang kurang berkenan, mohon di maafkan. Terima kasih karena sudah membaca tulisan saya. |
























